Music Melee: a high-speed parkour FPS for making beautiful sounds
Embracing the exponentials and vibecoding an entire 3D game in a few days with Aider, o3-mini, and Claude 3.7 sonnet.
Embracing the exponentials and vibecoding an entire 3D game in a few days with Aider, o3-mini, and Claude 3.7 sonnet.
The development stories and roadmap for Orbital, my physics-based 3D simulator for realistic orbital maneuvers that runs in your browser with WebGL and Three.js.
How I learned Svelte and outsmarted Vercel to make a delightful frontend to OpenAI’s DALL-E … just for my mom.
Enter richify.py: a real-time Markdown rendering tool that supports streaming input. Built with Rich and shipped effortlessly with uv.
Links to the projects, games, blog posts, and tools I shipped in my 12 weeks at RC.
How I built a command-line LLM on Apple Silicon for RC’s ‘Impossible Stuff Day’
Can you outwit a gang of LLMs?
A dynamic realtime raytracer in pure JavaScript you can run in your browser.
A deep learning algorithm I developed for training diffusion models on tabular data under differential privacy guarantees.
An open source newsreader app I built using LLM embeddings to semantically prioritise arXiv and Github updates.